Ball's Mod
Ball’s mod is a 2D physics sandbox game with no missions, no goals. We just give you the tools — everything else is up to you! Custom weapons, custom maps, custom rules…
遊戲介紹
What is Ball’s Mod? Ball-shaped fighters. Orbiting weapons. Pure physics chaos. Throw a fighter into an arena, give it a weapon that spins around on contact, and let the physics sort it out. Weapons hit automatically as they orbit — your job is to build the loadout, not aim the swing. Build Your Own Weapons Ball’s Mod is a weapon playground. The game ships with a full Weapon Lab where you can build weapons from scratch and see changes live:
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Melee blades that orbit at any speed, size, and angle
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Ranged weapons that fire projectiles automatically
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Dual wielding — mix a sword on one side and a bow on the other
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Attach accessories, particle effects, and custom VFX to any weapon
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Burn, poison, and ice effects — each with their own stacking mechanics If you can imagine a weapon, you can probably build it right in the game. No external tools needed. Build Your Own Arenas The built-in Map Editor lets you design battlefields from scratch:
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Place walls, platforms, and destructible blocks
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Add trigger zones — damage fields, speed boosts, healing areas, knockback traps
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Set up water zones, gravity fields, and environmental hazards
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Custom spawn points with directional velocity Save and share maps as portable folders. Drop them in, they just work. Build Your Own Effects Two more editors for the visual side:
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VFX Lab — multi-track timeline editor for hit sparks, explosions, slashes, and any combat effect you want
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Particle Lab — full particle system editor with emission shapes, trails, textures, and color curves Weapons, maps, and effects all use the same portable format. Share your creations by copying a folder. Make Your Own Rules Ball’s Mod is data-driven from the ground up. You can customize how the game plays:
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Swap textures, sounds, and animations with zero coding
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Define weapons, maps, and game rules through simple JSON files
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Write entirely new game modes — boss fights, survival waves, tower defense The rules are yours to set. Built-in content and community content use the exact same format. Nothing is locked away. Features - Physics-based auto-combat with orbiting weapons
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Melee, ranged, and dual-wield weapon types
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Burn / Poison / Ice status effect system
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Four built-in editors: Weapon Lab, Map Editor, VFX Lab, Particle Lab
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Full mod support — assets, data, and scripting
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Portable JSON format for all user content
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Rebindable controls and localization support
- Developer
- N.C Bana
- Publisher
- N.C Bana
- 平台
- Steam
- Release
- 2026-01-01
- Tags